Year: 2024
Type: article
Abstract: Over the past two decades, trans theory has conceptualised gender identity and bodily autonomy, advocating for self-exploration and political affirmation (Nagoshi & Brzuzy, 2010; Stryker, 2017; Stryker & Whittle, 2006). This focus has resonated with game studies, which have examined video games as a medium for trans representation (Ruberg, 2020; Ruberg, 2022; Thach, 2021). This commentary explores the emergence of transgender identities in video games, outlining the state of the art of transgender representations and the experiences of trans players and designers. It highlights the significance of procedural elements such as character customisation, embodiment, and player-avatar relationship for transgender players. In doing so, it also suggests potential tensions and contradictions inherent in transgender emergence, arguing that while video games can provide positive and beneficial spaces for exploring gender identity, they may simultaneously perpetuate transphobia and exploit transgender experiences.
DOI: 10.7557/23.7933
Author: Robin Longobardi Zingarelli
Institution: Brunel University of London
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4406034218
