Exploration of Singosari Museum
Year: 2024
Type: article
Abstract: This study, conducted by the Makar Team, students of Visual Communication Design (DKV) at STIKI Malang, aimed to develop an Augmented Reality (AR) application to assist visitors in exploring the historical context of the Singosari Museum in Malang. Utilizing the design thinking methodology, the research comprised five stages: empathize, define, ideate, prototype, and test. Direct observation was conducted during the empathize stage to understand visitor needs. Problems were formulated in the define stage, followed by ideation (ideate) and prototype development (prototype). The prototype was tested (test) to gather feedback. The results showed that the AR application significantly enhanced historical understanding and provided innovative interaction with historical information.
Source: IC-ITECHS
Institution: Universitas Bhinneka Nusantara
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4407170970
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