Year: 2024
Type: article
Abstract: In this article, the authors discuss the role of gamification in promoting information about cultural heritage, which contributes to a better interpretation and presentation of cultural sites. The study is part of a broader approach within a European project. Various practices for applying the gamification method are discussed based on case studies that allow for a critical analysis of how heritage assets are presented and their impact on the general public. Thus, in the case of Romania, the article’s authors discuss how the cultural heritage of Rasinari is given through the Questo Game and the Climate Heritage Game project. The study closes with a series of conclusions regarding the Accessibility, Inclusion, and Creativity of gamification techniques in promoting cultural heritage. It also offers recommendations for ensuring a scientific interpretation and understanding of cultural heritage when applying gamification methods.
Source: PLURAL History Culture Society
Authors: Silviu Miloiu, Sergiu Musteata
Institution: Valahia University of Targoviste
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: diamond
Funders: European Commission, Erasmus+
OpenAlex ID: W4407263554
