Student’s experience in using simulators for the development of complex skills in logistics education: assessing enjoyment of learning
Year: 2025
Type: article
Abstract: The article discusses the efficacy of game-based learning (GBL) in logistics education, specifically through an empirical evaluation of the “Logistics Simulator LOST.” Recognizing the complexities of evaluating serious games— interactive serious games platforms designed for educational, purpose—the article emphasizes the need for games that both enhance knowledge and engage learners. The study is conducted within the ambit of an undergraduate engineering course in Mexico and employs the EGameFlow scale as its evaluative instrument. This scale quantifies student satisfaction and intrinsic enjoyment derived from the learning process. Findings indicate that the Logistics Simulator LOST is highly effective in both knowledge enhancement in logistics and in elevating student engagement and satisfaction. By leveraging a formal evaluation tool in the EGameFlow scale and focusing on a specific educational context, the manuscript offers a nuanced, empirically substantiated contribution to the discourse on the adaptability and efficacy of GBL in diverse educational settings.
Source: Smart Learning Environments
Institutions: Tecnológico de Monterrey, Universidad EAFIT
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
Estimated APC paid: $1,810
Award: G6486290459
OpenAlex ID: W4407555726
