Work

Enhancing Student Academic Performance Through The Implementation of Dynamic Gamification in Educational Settings

Year: 2024
Type: conference-paper
Study design: Observational Study
Abstract: Dynamic gamification is a gamification strategy that uses features and game mechanics that are flexible and adaptive to engage users in a variety of tasks. Dynamic gamification, in contrast to traditional gamification, allows for real-time modification of game features in response to user behavior or other circumstances. This study aims to show whether incorporating dynamic gamification enhances students' academic achievement. Numerous factors, such as motivation, learning engagement, academic achievement, relevance, confidence, and satisfaction, will be tested in order to advance the objectives of this study. In this research, a nonprobability purposive sampling strategy was used. An online questionnaire is distributed from March 23 until May 2, 2024 which featured 477 participants from all around Indonesia. However, only 400 respondents are considered valid, as the respondents must either comprehend the concept of gamification or have prior experience using gamification. The results stated that ten out of ten hypotheses had significant effect.
Institution: Binus University
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W4407737638
FWCI:
Cites: 21
Cited by:
Related to: 10