The effectiveness of game-based learning in improving fractions mastery among 5th-grade students, comparing it with traditional teaching methods.
Year: 2025
Type: article
Abstract: This study examines the effectiveness of game-based learning (GBL) in improving fractions mastery among 5th-grade students, comparing it with traditional teaching methods. A group of 60 students was divided into a control group, which followed traditional instruction, and an experimental group, which used game-based learning to learn fractions. Pre- and post-tests were administered to measure computational and conceptual understanding of fractions. The results revealed that the experimental group showed significantly greater improvement in both computational and conceptual understanding compared to the control group. Game-based learning not only enhanced students' mathematical performance but also increased engagement and motivation, suggesting that this approach may be particularly effective in teaching abstract mathematical concepts like fractions. The findings are consistent with prior research on the benefits of GBL and indicate its potential for improving math education outcomes.
Source: Social science review archives.
Institutions: Allama Iqbal Open University, The university of Lakki Marwat
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4407849678
