The Use of Virtual Reality (VR) for Language Acquisition: A Comprehensive Analysis with Scientific and Practical Consequences
Year: 2025
Type: article
Abstract: Purpose: This study examines VR's suitability for language classes. Despite past research on virtual reality's instructional usefulness, nothing is known about its influence on language acquisition. This research examines VR's usefulness, benefits, and drawbacks in language training. Materials and Methods: A comprehensive review of 26 2015–2018 scientific papers was c onducted. These papers were selected from 17 respected edtech and CAL magazines and conferences. The examination examined resources, learning settings, study time, advantages and drawbacks, and future research. Findings: Virtual reality may boost language learning via engaging and immersive experiences, according to studies. Pros include increased engagement and contextual learning; drawbacks include pedagogical challenges and technology limits. The data also reveals aspects that require more study to optimise VR in language acquisition. Implications to Theory, Practice and Policy: The study's authors recommend further research on virtual reality and language learning. It suggests correcting technological and instructional concerns to improve implementation. To make virtual reality (VR) a feasible tool for language training, future research should improve VR tools, integrate them into curriculum, and measure long-term student learning.
DOI: 10.47672/ajep.2627
Authors: Eefa Binte Tariq, Hareem Ahmad
Institution: National University of Modern Languages
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4407871045
