Work

RT-BarnesHut: Accelerating Barnes-Hut Using Ray-Tracing Hardware

Year: 2025
Type: conference-paper
Abstract: The n-body problem involves calculating the effect of bodies on each other. n-body simulations are ubiquitous in the fields of physics and astronomy and notoriously computationally expensive. The naïve algorithm for n-body simulations has the prohibiting O(n2) time complexity. Reducing the time complexity to O(n · lg(n)), the tree-based Barnes-Hut algorithm approximates the effect of bodies beyond a certain threshold distance. Other than algorithmic improvements, extensive research has gone into accelerating n-body simulations on GPUs and multi-core systems. However, Barnes-Hut is a tree-traversal algorithm, which makes it a poor target for acceleration using traditional GPU shader cores. In contrast, recent work shows that, for tree-based computations, GPU ray-tracing (RT) cores dominate shader cores. In this work, we reformulate the Barnes-Hut algorithm as a ray-tracing problem and implement it with NVIDIA OptiX. Our evaluation shows that the resulting system, RT-BarnesHut, outperforms current state-of-the-art GPU-based implementations.
Language: English
Open Access status: hybrid
OpenAlex ID: W4408029486
FWCI: 4.493
Cites: 20
Cited by: 5
Related to: 10