The triple interpretive spaces of otome games: Taking Light and Night as an example
Year: 2025
Type: article
Abstract: In the digital - intelligent era, otome games create a simulated love experience that integrates "immersion" and "interaction", forming complex and diverse interpretive spaces. Taking Love and Night as the research object, its interpretive space can be divided into three levels: "Dasein", "Mitsein", and "public". The interpretive spaces of "Dasein" and "Mitsein" interact with each other, and the rationalization principle of the "public" interpretive space ensures the orderly construction of the entire interpretive system. In - depth study of these three - fold interpretive spaces helps to comprehensively understand the value and significance of otome games in contemporary culture.
Author: Yuqin Lin
Institution: Fujian Normal University
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: hybrid
OpenAlex ID: W4408217108
