Effectiveness of Game-based Education on Nutritional Knowledge and Self- Efficacy Among School Children
Year: 2025
Type: article
Study design: Clinical Trial
Abstract: Background: Game-based education is an intervention that can be used to improve the nutritional knowledge among children. Game-based education is one of the cost-effective tool that enhance learning opportunities by positively affecting motivation and interest of participants. Aims and Objectives: The aim of the study was to evaluate the effectiveness of game-based education on nutritional knowledge and self-efficacy among school children. Methods and Materials: Quantitative research approach, pre-experimental one group pretest and post-test research design were used. 53 school children were selected using convenient sampling technique. The study was conducted at Vels Vidhyashram School, Chennai. Semi structured questionnaire and modified self-efficacy scale was used to assess the nutritional knowledge and self-efficacy. Results: The pretest mean score of nutritional knowledge was 10.77 ± 3 and the post-test mean score was 13.66 ± 3.27. The mean difference score was 3.89. The calculated paired t test value t = 4.91 was found to be statistically significant at p<0.05 level. The pretest mean score of self-efficacy was 31.51 ± 4.84 and the post-test mean score of self-efficacy was 32.19 ± 5.57 and the men difference score was 0.68. The calculated paired t test value of t = 0.63 was found to be non-significant at p<0.05 level. Conclusion: This study concludes that game-based education on nutritional knowledge and self-efficacy among school children was found to be effective in improving knowledge in the post-test.
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: hybrid
OpenAlex ID: W4408299281
