Year: 2025
Type: article
Abstract: The report introduces the project "MathQuest: The Game Path to Knowledge," developed to increase students' interest in mathematics and support their personal development, along with its connection to the "Unified Education" program. Within the framework of the project, gamification methods and smartphone applications (Kahoot, Quizizz, Matific, LogicLike, X2Blocks, etc.) are used to present mathematics in a way that is both engaging and understandable for students. Through these tools, not only students' mathematical literacy but also important values such as responsibility, creativity, self-development, teamwork, and perseverance are fostered. The project is based on the system of national and universal human values defined within the "Unified Education" program. This program aims to systematically develop values such as independence, patriotism, fairness, diligence, creativity, and innovation through year-round educational and extracurricular activities. Activities held according to the theme of each month aim to enhance students' spiritual and moral qualities, forming a positive attitude toward knowledge, discipline, and collective responsibility.
Source: Eurasian science review.
DOI: 10.63034/esr-384
Author: Gauhar Berikzhanovna
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4408463876
