Work

Developing a Framework for Creating Virtual Reality (VR) in Architecture and Interior Design Processes

Year: 2025
Type: article
Abstract: The following paper aims at providing a framework of how Virtual Reality (VR) can be used in the architectural and interior design field for better design visualisations, client engagements and improving collaborative models. The framework outlines essential stages: planning, technology selection, modelling, simulation using Virtual Reality, presentation to clients, collaborating with team members and transferring projects. They focus on improving architectural 3D models to functional VR, integration with the corresponding hardware and software, and feedback. Due to the challenges like high costs, technical skills, and client awareness, the framework provides feasible approaches aimed at designing practice and implementation of VR. Moreover, it also looks at how through the use of VR, more effective client experience is made possible, where a client in real life is able to navigate through a space or design and make realistic decisions. It also enables cohesiveness through enabling remote teams to work in a world created arthritis and thus enabling communications and decision making. In this manner, the paper also outlines a clear structure of how architects and designers can successfully integrate VR into their operations, which leads to efficiency in processes, costs, and results. This framework intends to identify a road map to effectively adopt VR in a manner that causes minimal disruption and achieves the maximum potential of the technology within the architectural and interior design fields so as to render design a more efficient and client-focused experience.
Language: English
Subfield: Architecture
Open Access status: diamond
OpenAlex ID: W4408631820
FWCI: 11.47
Cites:
Cited by: 2
Related to: 10