Acceptable Latency in Predictable First-Person VR Cloud Games
Year: 2025
Type: conference-paper
Abstract: Over the past three decades, Virtual Reality (VR) technology has seen remarkable advancements in both hardware and content creation. As these technologies continue to evolve, it becomes essential to evaluate the contemporary VR user experience. Latencies exceeding 100 ms are usual between countries, yet many modern users who engage in VR cloud gaming with such latencies report satisfactory experiences.
Institution: University of Oslo
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: gold
Award: G3047591942
OpenAlex ID: W4408938641
