Short-term exposure to aggressive card game: releasing emotion without escalating post-game aggression
Year: 2025
Type: article
Abstract: Introduction: Competitive card games, a widespread hobby, often contain aggressive or violent elements. According to the general aggression model, such card games may increase players' aggressive cognition, emotions, and behaviors. Therefore, this study recruited 168 participants aiming to examine the specific impacts of short-term aggressive card game exposure on post-game aggression. Method: Post-game cognition, emotions, and behaviors were assessed by spatial cueing task, positive and negative affect schedule, and maze selection task, respectively. Furthermore, the Penn emotion recognition test was employed to explore the emotional cognitive bias after short-term exhibiting aggressive behaviors in the card game. Results: Results revealed that short-term exposure to the aggressive card game did not significantly increase aggressive cognition or behaviors. Conversely, in-game aggressive behaviors reduced negative emotions, increased positive emotions, and trended to perceive neutral emotions as happiness. Discussion: These findings suggest that aggressive elements in card games could enhance emotional well-being without escalating postgame aggression. Future studies are needed to examine the long-term effects of aggressive card games, providing deeper insights into their development and application.
Source: Frontiers in Psychology
Authors: Xuanyu Zhang, Huina Teng, Lixin Zhu, Boyu Qiu
Institution: Guangzhou Medical University
Language: English
Subfield: Social Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: gold
Estimated APC paid: $3,801
Award: G5267389910
OpenAlex ID: W4409072419
