Year: 2024
Type: article
Abstract: This paper is devoted to the question of how computer games can work with virtual space for museological purposes. Our study aims to establish the features and viability of computer games as a way of virtual museification as well as to reveal certain difficulties of digital communication.
Source: Communications Media Design
Language: English
Subfield: Museology
Field: Arts and Humanities
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4409108287
