Work

Gamification and gaming in the educational process

Year: 2025
Type: article
Abstract: In the light of modern technological and educational trends, where active participation and motivation of students play a key role, gamification and gaming stand out as innovative methods aimed at stimulating the learning process. The subject of the study is gaming techniques and practices used in the educational process. The aim of the research is to identify the role of gamification and gaming in education. The article presents a comprehensive review of the concepts of gamification and gaming applied in the educational process; definitions of the concepts are provided with an emphasis on their distinctive features; a historical overview of the development of these methods with practical aspects of applying gaming mechanics in educational contexts is given; recommendations are developed for integrating gaming techniques into the educational process to enhance students' motivation and overall learning effectiveness. To assess this effectiveness, an experimental study is conducted on memorizing English words at the C1 level, allowing to quantitatively demonstrate their efficiency and effectiveness. The work highlights key gaming mechanics, such as "achievements," "competence rewards," "big idea," and "planning" and their role in achieving various educational goals. The authors of the study make a special contribution by systematizing and identifying the main rules for implementing gaming in the educational process, such as: educational value, integration into the educational program, structuring, balance between the educational and entertaining functions of the game, interest, teamwork, individual approach, assessment of results. In conclusion, the importance of integrating gaming mechanics into the educational process is emphasized, as they not only contribute to effective knowledge acquisition, increased motivation, engagement, and interest of students, but also make the learning process more diverse and engaging, stimulating creative thinking, development of professional skills and abilities, and ensuring active interaction between students and teachers in the educational environment.
Language: English
Field: Psychology
Open Access status: diamond
OpenAlex ID: W4409126515
FWCI: 2.03
Cites: 8
Cited by: 1
Related to: 10