Pedagogical Design and Basic Rules of UX Design when Creating a Digital Educational Product
Year: 2025
Type: conference-paper
Abstract: Effective use of the digital educational environment presupposes the competence of employees of an organization engaged in educational activities in solving professional tasks using information and communication technologies (ICT), as well as the availability of support services for the use of new technologies. Providing support for the use of ICT is the function of the founder of an organization engaged in educational activities. It is important to know about the design process of the educational course itself: its content, purpose and objectives, methods, techniques and tools used – all this requires special attention. The article examines the issue of implementing pedagogical design in the practice of teaching Russian as a foreign language (RFL). The use of computer teaching tools (in this particular case, the creation of the online platform RKI-DIS at the Kalmyk State University named after B.B. Gorodovikov) is considered as an effective source for optimizing classes in RFL. The author proves the relevance of this work and also describes the process of creating a digital product in accordance with pedagogical design procedures. The article proposes to consider the basic requirements for digital educational products, pedagogical design, as well as the basic rules of UX design when creating a digital educational product for foreign students. These developments can be used not only in the process of teaching Russian as a foreign language, but also in any university department, as well as in schools. In Russia, the process of developing digital pedagogy is just beginning, so this article is relevant and undoubtedly novel.
Language: English
Subfield: Education
Field: Social Sciences
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4409208630
