Work

Localized Gaussian Splatting Editing with Contextual Awareness

Year: 2025
Type: conference-paper
Abstract: Recent advancements in text-guided 3D object generation using diffusion priors struggle with illumination inconsistencies when applied to scene editing tasks like object replacement or insertion. To address this, we propose an illumination-aware 3D scene editing pipeline for 3D Gaussian Splatting (3DGS). Our method leverages state-of-the-art 2D diffusion inpainting [56] to handle global illumination context effectively. Specifically, we identify representative anchor views that capture scene-wide illumination, inpaint them using 2D diffusion models, and integrate the results into a coarse-to-fine 3DGS optimization process. In the fine step, we introduce Depth-guided Inpainting Score Distillation Sampling (DI-SDS) to refine geometry and texture details, capitalizing on the diversity of 2D priors. Our approach achieves locally precise edits with globally consistent illumination, demonstrating robustness in real scenes with highlights and shadows. Comparisons show superior results over state-of-the-art text-to-3D editing methods. Project page: https://corneliushsiao.github.io/GSLE.html.
Language: English
Open Access status: green
OpenAlex ID: W4409262146
FWCI: 7.871
Cites: 51
Cited by: 8
Related to: 10