Year: 2025
Type: article
Abstract: As basketball is one of the crowd's favorite invasion games, methods are being developed to enhance players' performance as technology improves. Recording large parts of training significantly reduces subjective training assessment compared to objective aspects. In this paper, basketball players and coaches use a mobile application based on image processing for achievements, measuring shooting the basket from different positions on the court and displaying feedback. The shooting technique and the percentage of success are measured using an algorithm that identifies the angle of the shot to the basket. The system monitors players' knowledge of results during training using one mobile phone camera. The paper describes the architecture and design of the mobile computing and application: Pre-training (define goals based on past performance and level of training difficulty), during training (data collection and compatible camera), and post-training (analysis and visualization of results). Finally, the paper discusses validation and implications.
DOI: 10.4108/eetiot.9061
Authors: Yonit Rusho, Marcelo Sihman, Yeshayahu Huzler
Language: English
Topic: Mobile and Web Applications
Subfield: Information Systems
Field: Computer Science
Domain: Physical Sciences
Open Access status: diamond
OpenAlex ID: W4409281988
