Relational Bleeding, Bending, and Diffraction: Brazilian Transnational Children's Transgressive Digital Play on Roblox
Year: 2025
Type: article
Abstract: ABSTRACT This article draws from a one‐year connective ethnographic study that examined Brazilian transnational children's composing practices on a digital gaming platform named Roblox. Building upon research on digital childhoods, transnational childhoods, and play, the authors thought with concepts of relational bleeding, bending, and diffraction to understand how participating children and parents constructed narratives and (re)configured relationships during gameplay. The findings highlight how Roblox was a space where children simultaneously reified and reorganised the relational and spatial conditions of their out‐of‐game lives. Thus, the authors emphasise a need for scholars to examine how children generate spaces for the maintenance of kinship ties, belonging‐making, and peer affinity in digital spaces despite the ideological and game‐based constraints therein.
Source: Children & Society
DOI: 10.1111/chso.12967
Authors: Mariana Lima Becker, Alex Corbitt
Institutions: University of Georgia, SUNY Cortland
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: hybrid
Estimated APC paid: $3,620
OpenAlex ID: W4409344911
