Work

Leveraging Grammarware for Active Video Game Development

Year: 2025
Type: article
Abstract: This paper presents a grammarware-based approach to developing active video games (AVGs) for sensor-driven training systems. The GCGame domain-specific language (DSL) is introduced to define game logic, sensor interactions, and timing behavior formally. This approach ensures cross-platform consistency, supports real-time configurability, and simplifies the integration of optimization and visualization tools. The presented system, called GCBLE, serves as a case study, demonstrating how grammarware enhances modularity, maintainability, and adaptability in real-world physical interaction applications. The results highlight the potential of a DSL-driven design to bridge the gap between developers and domain experts in embedded interactive systems.
Language: English
Subfield: Software
Open Access status: gold
Estimated APC paid: $2,896
OpenAlex ID: W4409434162
FWCI: 2.364
Cites: 48
Cited by: 1
Related to: 10