Year: 2025
Type: article
Abstract: The metaverse and gaming industry are no longer just recreational domains; they are psychological laboratories, refining techniques of engagement to ensure prolonged immersion. Borrowing from behavioral science, developers craft environments that exploit human neurology—leveraging reward systems, artificial scarcity, and social validation to create digital loops that entrap the mind.
Authors: Ishita Sindhu, Pushpender -, Rishabh Choudhary
Institution: Amity University
Language: English
Topic: Digital Media and Philosophy
Subfield: Computer Science Applications
Field: Computer Science
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W4409617017
