Validasi Media Ular Tangga Pada Materi Al-Mumit, Al-Hayyu, Al-Qayyum, dan Al-Ahad Kelas V SD
Year: 2024
Type: article
Abstract: The use of interactive learning media is increasingly important in the digital era to increase students' interest in learning. Currently, game-based media is a solution that offers a more enjoyable and in-depth learning experience, so that it can motivate students to understand the subject matter. Although many studies have shown that digital learning media can increase the effectiveness of learning, the use of digital games based on religious material is still limited. Therefore, this study aims to develop and validate learning media in the form of a digital snake and ladder game for Al-Mumit, Al-Hayyu, Al-Qayyum, and Al-Ahad materials for grade V students. The method used is Research and Development (R&D) with a 4D approach (Define, Design, Develop, Disseminate), but this study is limited to the development stage. The results of the study showed that the validation of the material obtained a score of 83.4%, which is included in the "Very Eligible" category, and the validation of media experts reached a score of 89.9%, which is also included in the "Very Eligible" category. Thus, this digital snake and ladder game can be used as an alternative interactive and effective learning media to understand the Al-Mumit, Al-Hayyu, Al-Qayyum, and Al-Ahad materials
Source: Tunas Nusantara
Authors: Nova Nur A'ini, Muhammad Wahid Majidi
Institution: Universitas Islam Negeri Palangka Raya
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4409688270
