Work

All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering

Year: 2025
Type: conference-paper
Abstract: Foveated rendering is a promising technology in virtual and augmented reality (VR/AR), leveraging eye tracking to optimize computational load by rendering high-quality imagery only in the user’s gaze direction. Recent advancements have explored using eye dominance, a user’s subconscious preference for one eye, to enhance efficiency. So far, methods have treated eye dominance as a fixed trait. Evidence from vision science and psychology suggests it is dynamic and context-dependent. This paper reviews existing research on eye dominance behaviour and its variability, highlighting its implications for VR/AR rendering. Building on these insights, we propose refinements to foveated rendering, incorporating calibration and real-time prediction mechanisms to account for eye dominance variability. By embracing the dynamic nature of eye dominance, these advancements aim to optimize computational performance while maintaining a seamless and personalized user experience in VR/AR applications.
Language: English
Open Access status: green
OpenAlex ID: W4409761452
FWCI: 2.176
Cites: 29
Cited by: 2
Related to: 10