Year: 2025
Type: conference-paper
Abstract: Social VR allows users to interact with each other and explore virtual spaces together. This demo presents a social VR fashion museum, where visitors engage with fashion artefacts. The experience spans across three different spaces designed for various goals. This application, created following a human-centred approach, explores how the visitors interact with each other and the exhibits, considering their 3D volumetric representation and changing environmental context throughout the experience.
Authors: Karolina Wylężek, Irene Viola, Pablo Cesar, Jack Jansen, Suzanne Mulder, Dylan Eno, Wytze Koppelman, Marta Franceschini, Marco Rendina, Ninke Bloemberg
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W4409762069
