Gladiator training in XR
Year: 2025
Type: conference-paper
Abstract: The aim of the work in progress presented here is to design, implement and evaluate a multisensory virtual environment representing a gladiatorial practice context in order to understand the effects of immersion on the training of technical skills related to the field of armed singular duelling. This work, carried out in collaboration between a virtual reality research team, a biomechanics research team and a historian, has produced a virtual environment that puts gladiatorial combat into context. This environment offers training in typical attacks on a specific combatant, the provocator. The aim is to test certain hypotheses about the conduct of gladiatorial combat in Roman times and the impact of external conditions on the performance of these fighters.
Institutions: Institut National des Sciences Appliquées de Rennes, Université de Montpellier, Centre National de la Recherche Scientifique, Institut national de recherche en sciences et technologies du numérique, Institut de Recherche en Informatique et Systèmes Aléatoires, Centre Inria de l'Université de Rennes, Université de Rennes
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
Funder: Agence Nationale de la Recherche
OpenAlex ID: W4409763405
