Lively data and adolescent life; tracing the Re-assemblage of Iranian adolescents and digital data (video games)
Year: 2025
Type: article
Abstract: This paper examines the entanglement of Iranian adolescents with digital data, specifically focusing on video games as significant sources of socialization and emotional development for this particular group. Using a new materialist framework and actor-network theory, we analyse their active participation in digital environments. Through ethnographic methods, including interviews and observations, we reveal how video games facilitate emotional and social growth, fostering peer connections and community among participants. Our findings indicate that these specific digital interactions have a significant impact on the self-perception and personal growth of the adolescents involved in this research, highlighting the active role of digital data in their lives. This study contributes to a deeper understanding of adolescent development in a digital age, illustrating the interplay between technology, identity, and emotional regulation within the context of contemporary socialization for Iranian youth.
Institution: University of Isfahan
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
Estimated APC paid: $1,226
Funder: University of Isfahan
OpenAlex ID: W4409811336
