Four Questions You Should Ask Before Using Virtual Reality for Psychological Research
Year: 2025
Type: article
Abstract: Virtual Reality (VR) has emerged as a powerful tool in psychological research, and this technology allows researchers to study a variety of phenomena which would be difficult or impossible to study in a laboratory setting. As VR devices become more accessible and affordable, interest in VR-based research continues to grow. However, integration of VR into psychological research remains limited by a lack of guidance tailored to newcomers in the field. The major obstacles to adopting VR in psychological research stem not only from technical barriers but also from a lack of awareness regarding crucial conceptual and practical considerations. In this context, there is a dearth of resources which are intended for researchers/graduate students without experience using VR. This manuscript outlines key considerations that should be addressed when incorporating VR into a research program.
DOI: 10.4018/ijvar.374030
Authors: Max Teaford, Feng Guo, William W. Moore, Madison Murray, Hannah C. Daugherty, Connor Callaway, Madalyn Filetti, Maddox Holtz, Tanner Greene, Shyla S. Khan
Institution: University of Tennessee at Chattanooga
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W4409838381
