Year: 2025
Type: article
Abstract: Motifs drawing from Christianity are frequently present in digital games. This article examines one of the aspects utilized in this context—namely, the use of religious buildings such as churches, monasteries, or Orthodox churches in one hundred strategic games identified by GRYOnline.pl as the best for the Windows platform. The aim of the study was to identify and categorize the functional features of these buildings in the game space and to determine their roles. This allowed for an understanding of how such constructions are used within the narrative framework of conferring specific benefits. From the perspective of game mechanics, it does not matter whether a given resource is called "faith points" or another commodity, such as wood.
Source: Kultura - Media - Teologia
Author: Mateusz Kot
Institution: Cardinal Stefan Wyszynski University in Warsaw
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4409888945
