Year: 2025
Type: conference-paper
Abstract: Gamification consists of introducing game design elements into education and training.Power systems and their reliability are key to modern society, but often are behind the scenes due to their pervasive nature.Additionally, since power systems were the first formal field of electrical engineering, the legacy nature of power systems has resulted in limited novelty in educational materials.In this paper, novel approaches to improving power systems engineering education through gamification are reviewed and explored.This study also explored relevant examples of gamified implementations in education in other subjects, such as math, physics, and programming.From this, the similarities and differences between power system education and the external subjects are explored, and a research agenda to apply gamification to power systems education is developed.
DOI: 10.18260/1-2--54668
Authors: Edward Sizemore, Trevor Bihl
Institution: Marshall University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W4409945901
