Supporting early years L1 and L2 grammar acquisition through an e-learning game: A case study of Estonian go + destination construction
Year: 2025
Type: article
Abstract: The article describes a pilot Estonian grammar game developed for young learners' L1 and L2 acquisition of the Estonian go + destination 'minema + kohasõna' construction created on the ALPA Kids platform and explores the general possibilities of supporting the acquisition of grammar through a digital game environment.In the development of the game, the Octalysis Framework (Chou 2019) and the options of grammar acquisition tasks introduced by Doughty (2003) are combined.The data collection method is gamified crowdsourcing, and data collected through the application are used to investigate which factors contribute to success rates of the grammar game and what differences can be found among Estonian and Russian native speakers in the support of the acquisition.In the study, implicit grammar teaching is integrated into an e-learning game by embedding grammar rules within engaging tasks.The results showed that repeated gameplay improved performance, leading to the conclusion that gamification can effectively support grammar acquisition, although personalised approaches are needed to address specific challenges.
DOI: 10.5128/erya21.08
Author: Kelly Lilles
Institutions: Institute of the Estonian Language, Tallinn University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4410039850
