Year: 2025
Type: article
Abstract: Pathfinding in hexagonal grid maps is a common problem in some specific areas, especially in video games (like the highly acclaimed Civilization series). The main challenge of these problems lies in how to handle the paths that seemingly different, but in fact equivalent. Jump Point Search (JPS) is regarded as the best algorithm in the current research based on square grid maps. It effectively solved this problem. The efficiency of JPS far exceeds other similar algorithms, including the widely used A-Star algorithm. This paper presents an adaptation of the JPS algorithm for hexagonal grid maps and presents a comparative analysis of its efficiency against the widely-used A-Star algorithm. The result proved that the adjusted JPS algorithm has significantly improved the efficiency of solving pathfinding problem compared to the A-Star algorithm when dealing with medium to long paths and complex paths.
Author: Xuxuan Peng
Institution: Beijing University of Posts and Telecommunications
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W4410129051
