Karakter Game Visual Novel Semi RPG Dengan Konsep Pixel Art 2D Sebagai Aset Pengenalan Sejarah Indonesia Pada Masa Revolusi Untuk Pelajar SMA
Year: 2025
Type: article
Abstract: History is the basis, foundation, or pillar of various things that support all corners of knowledge. History education in Indonesia began to be introduced from an early age to prepare the young generation of the Indonesian nation to become active and productive citizens in developing a sense of love for their homeland. Students' success in learning is influenced by several factors, one of which is interest in learning. In order to increase the effectiveness of receiving material, students' learning interest is the main thing that needs to be considered. Therefore, to increase students' interest in learning History, educational game media assets were chosen as an alternative for learning History in Education. The design of game characters as educational media assets was carried out to support Indonesian History Education, where this research focused on introducing Indonesian History during the 1945-1950 revolution. This design uses the PDDIE design method, namely the planning, design, development, implementation and evaluation stages. By using this method, designing character assets in the form of character sprites & character portraits are the assets that will be the focus of the design, as well as other assets (Background & dialogue boxes) as supporting assets. After the assets have been designed, an implementation stage is carried out in the form of a questionnaire to high school students, to measure their level of interest in studying Indonesian history during the revolutionary period after seeing the assets that have been designed.
Institution: Institut Seni Indonesia Surakarta
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4410146494
