The ‘Critical Role’ of voice quality in Dungeons and Dragons: A case study of non-player characters voiced by Matthew Mercer
Year: 2025
Type: article
Abstract: The current study provides a holistic analysis of voice quality and how it is employed via affective stancetaking through high performance of non-player characters on Critical Role, a popular Dungeons and Dragons digital media ‘actual-play’ series. Specifically, we ask how a character's moral stance is indexed through improvised performed speech. We show that current acoustic methods for voice quality have the potential for underrepresentation of sociolinguistically meaningful variation when relying solely on acoustic data. By incorporating both acoustic and auditory data, we find that constricted laryngeal settings (and whisperiness in particular) are used to signal evilness and negative moral stance, while unconstricted laryngeal settings (breathiness in particular) are employed to signal friendliness and positive moral stance. The two general vocal settings show nuanced variation linked to affective stancetaking, including one-off changes in characters’ stances as well as their habitual styles. (Voice quality, stance, methods, affect, morality)*
Source: Language in Society
Authors: Zac Boyd, Míša Hejná
Institution: Aarhus University
Language: English
Subfield: Experimental and Cognitive Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: hybrid
Estimated APC paid: $3,550
Funder: Carlsbergfondet
OpenAlex ID: W4410187690
