Year: 2025
Type: conference-paper
Abstract: Ensuring that players can orient themselves within 3D game worlds is critical for maintaining immersion and enjoyment.While prior research has examined spatial cues-such as landmarks, boundaries, and color gradients-no unifying reference guide tailored to level designers currently exists.We synthesize insights from psychology, environmental psychology and human-computer interaction (HCI) to propose a structured set of visual cues that enhance spatial orientation (SO).Based on studies classifying cues by properties like geometric appearance and their interrelations, we provide practical pointers for player guidance across small and large environmental scales.Our approach bridges theoretical models of spatial knowledge-such as Lynch's cognitive maps and Chan et al.'s landmark taxonomy-with actionable techniques for crafting navigable 3D spaces.By integrating design elements of different perspectives, designers can balance navigational clarity with opportunities for exploration.This work addresses the need for systematic, evidencebased guidance, while also laying groundwork for adaptive in-game assistance, inclusive design considerations, and deeper analytics in assessing SO across diverse game genres.
Authors: Christian Feichtinger, Michael Lankes
Institution: University of Applied Sciences Upper Austria
Language: English
Subfield: Automotive Engineering
Field: Engineering
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W4410236196
