Year: 2025
Type: conference-paper
Abstract: In this short paper we introduce the first version of a 'spell simulator' for 1 Billion Spells, an in development action game, and explore the simulator's utility for conducting large scale exploration and evaluation of that game's spell creation system.Using this simulator we conduct initial experiments to explore specific developer concerns about the game which would be challenging to explore with conventional playtesting.We argue that our initial exploration demonstrates the potential of this approach in evaluating content generation systems for games that have large player explorable possibility spaces.
Author: Oliver Withington
Institution: Queen Mary University of London
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W4410237245
