Work

Mobile Game-Based Learning on Sustainable Development Goals

Year: 2025
Type: article
Abstract: This study explores the development and implementation of a Mobile Game-Based Learning (MGBL) application designed to promote awareness and understanding of the United Nations Sustainable Development Goals (SDGs).Leveraging the structural and motivational affordances of gamification, the application integrates elements such as storytelling, rewards, timers, scoring systems, and challenges to foster learner engagement and drive behavior change.Grounded in a Design-Based Research (DBR) framework and guided by an adapted Digital Educational Game (DEG) Life Cycle methodology, the research emphasizes accessibility, interactivity, and pedagogical relevance within diverse learning environments.The resulting high-fidelity prototype includes interactive gameplay, quiz-based learning on SDGs and feedback mechanisms to enhance user motivation and retention.MGBL applications can be powerful educational tools, particularly in reaching underserved communities and supporting global educational initiatives.Future research should investigate long-term learning outcomes, cultural adaptability and the effectiveness of specific mobile game-based learning application in promoting behavioral changes.
Language: English
Field: Psychology
Open Access status: diamond
OpenAlex ID: W4410244571
FWCI:
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