Promulgating Knowledge on Innovative Technology and SDGs Through Human-Technology Interaction in Ready Player One and The Circle
Year: 2025
Type: conference-paper
Study design: Observational Study
Abstract: The study aims to create a cognizant of futuristic technology using science fiction novels. The inquiry explores how the cognitive development and behaviour skills of humans are reformed using technology. For a quantitative study using the simple random sampling method, a survey was conducted around 250 participants belonging to various streams to test their knowledge
Authors: Shenbagam Jaisankar, Venkatraman G
Language: English
Subfield: Philosophy
Field: Arts and Humanities
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4410246936
