Year: 2025
Type: article
Abstract: The body is a significant theme in contemporary philosophy, closely related to the issue of the subject. In video games, the body manifests in three distinct forms: the game machine's body, the player's body, and the character's body, offering new perspectives on understanding this medium. On one hand, Heidegger's distinction between things and objects and his questioning of things provides room for reinterpreting the three-dimensional bodies that construct the field of play and their relationship with the thinghood of things. On the other hand, starting from Foucault's later concept of spirituality, tracing the essence of the gaming world and the relationship between games and players helps us coexist more harmoniously with games, thereby gaining a clearer understanding of the issue of subjectivity within this complex network of relationships.
DOI: 10.54691/hfkq9s74
Author: YongJie Ma
Institution: Shanghai Normal University
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4410533635
