Work

Comparing motives for cosmetic microtransactions using the CMTX-Q – The cosmetic microtransactions questionnaire

Year: 2025
Type: article
Abstract: A popular way to monetize online games is through microtransactions, which are used to buy virtual goods with real money. This way, revenue is generated without the need for a retail price or subscription model, but through supposedly small payments generated by microtransactions. These microtransactions can be used to purchase game time, competitive advantages, or purely cosmetic items. The latter, so-called cosmetic microtransactions (CMTX), only bring about a visual change to the virtual characters and objects in the game and are not required to play, compete, or succeed in the game. The present study introduces a questionnaire on the motives for cosmetic microtransactions (CMTX-Q) that is refined based on factor analytical results obtained from two samples in two separate studies. The questionnaire is designed as a research tool to examine this phenomenon and elucidate why players purchase cosmetics using microtransactions. The CMTX-Q is then used to compare the importance of different motives for cosmetic microtransactions within and across different games. We observed a higher importance of status and investment motives and a lower importance of benevolence motives for Counter Strike: Global Offensive players compared to League of Legends players.
Language: English
Open Access status: gold
Estimated APC paid: $1,880
OpenAlex ID: W4410758397
FWCI:
Cites: 47
Cited by:
Related to: 10