Do laboratório à sala de aula: avaliação de protótipos de jogos com Arduino no ensino médio
Year: 2025
Type: conference-paper
Abstract: The application of games in the classroom promotes a fun environment,and when we associate educational concepts with games, weawaken students’ interest through the challenges that the gamespropose. In Computer Science, various theoretical concepts can beapplied in different projects using the Arduino. This article presentsthe design and development of three game prototypes using the Arduinoplatform: a memory game, an infinite runner-style game, anda stacking game. The prototypes were evaluated by 59 high schoolstudents, indicating a great acceptance of the games, entertainingand motivating the students to study the concepts covered.
Source: Anais do Computer on the Beach
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
Award: G1120028076
OpenAlex ID: W4410770622
