Gamificando e Explorando as Soft Skills em um Projeto de Ensino, Pesquisa, Extensão e Desenvolvimento: Análise das Percepções dos Estudantes Membros
Year: 2025
Type: conference-paper
Abstract: The computer professional’s resume goes beyond technical skillsto stay active. Therefore, the project LearningLab, which coversseveral sub-areas of computing, investigates which soft skills weredeveloped and how they will be improved with gamification. Themethodology includes: (i) Literature review; (ii) Application of questionnaire;(iii) Preliminary analysis of results; (iv) Creation of agamified system; and (v) Collection and analysis of data from thegamified system. Preliminary data, collected quantitatively via anonline questionnaire, identified the main soft skills by sector andthose most desired by members. Gamification is expected to promotethe exciting development of these skills.
Source: Anais do Computer on the Beach
Authors: Anny Karolyne Carvalho de Oliveira, Eriky Ryan Gonçalves Leite, Raí Da Silva Rodrigues, Adam Andrade, Israely Lima, Jacilane De Holanda Rabelo
Institution: Universidade Federal do Ceará
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4410770722
