Work

Differences in Diet Quality and Energy Between a Gamified and Non-gamified Weight Loss Intervention: The 12-Month Mobile Lifestyle Intervention for Food and Exercise Study

Year: 2025
Type: article
Abstract: Objectives: mHealth allows for the use of social gaming (using game-like elements in nongame contexts to promote supportive social interactions) to reward behaviors. Gamification may also enhance dietary self-monitoring during a weight loss intervention, but it is not known if this translates into improved dietary quality and reduced energy intake. mLife was a 12-month mobile weight loss intervention examining social gaming to promote social support.
Language: English
Field: Psychology
Open Access status: gold
Estimated APC paid: $5,000
OpenAlex ID: W4410870046
FWCI:
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Related to: 10