Differences in Diet Quality and Energy Between a Gamified and Non-gamified Weight Loss Intervention: The 12-Month Mobile Lifestyle Intervention for Food and Exercise Study
Year: 2025
Type: article
Abstract: Objectives: mHealth allows for the use of social gaming (using game-like elements in nongame contexts to promote supportive social interactions) to reward behaviors. Gamification may also enhance dietary self-monitoring during a weight loss intervention, but it is not known if this translates into improved dietary quality and reduced energy intake. mLife was a 12-month mobile weight loss intervention examining social gaming to promote social support.
Institution: University of South Carolina
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: gold
Estimated APC paid: $5,000
OpenAlex ID: W4410870046
