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Study on the Gestalt-Based Approach to Optimizing 3D Game Interface Layouts

Year: 2025
Type: article
Abstract: As virtual reality (VR) technology continues to evolve, the user interfaces of 3D games are progressively shifting from conventional two-dimensional paradigms towards immersive, multi-dimensional environments, thereby substantially enriching the realism and experiential depth for users. However, this shift has also brought about design challenges such as complicated spatial layout, decreased interaction efficiency, and insufficient device adaptability. In this regard, there is an urgent need to introduce a scientific visual perception theory to guide the design. This paper takes the Gestalt principle as the theoretical basis and aims to explore its applicability and optimisation value in 3D game user interface design. Through a combination of literature review and typical case analysis, relevant findings from recent years are systematically sorted and analyzed. It is found that the laws of proximity, similarity, closure and continuity in Gestalt principles have significant guiding significance in the layout of 3D interfaces, which can effectively improve the order of interface structure and the efficiency of information conveyance, and boost the user’s sense of immersion and smoothness of operation. Moreover, it proposes a set of optimization strategies for 3D game interface design based on Gestalt principles, offering a feasible reference for enhancing the rationality of interface layout and the convenience of user interaction.
Author: Sitong Chen
Language: English
Open Access status: hybrid
OpenAlex ID: W4410907541
FWCI:
Cites: 4
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Related to: 10