The Application of Educational Games in Improving Student Learning Outcomes in Grade IV Mathematics Subjects SD Inpres 5 Lolu
Year: 2025
Type: article
Abstract: This study aims to improve student learning outcomes in Mathematics subjects in grade IV of SD Inpres 5 Lolu with the Application of Educational Games (Monopoly Games) This research method is Classroom Action Research (PTK) using the research design of Kemmis and Mc Taggart. The subject of this study is grade IV students of SD Inpres 5 Lolu which totals 21 students. The research instrument uses final tests, observation sheets, documentation. The data analysis technique uses quantitative data analysis. The learning outcomes of students in the first cycle were obtained 38% and in the second cycle 90.4%. The results of observation of teacher activities in the first cycle were obtained 90.3% and the second cycle obtained 98.5%. The results of the observation of students in the first cycle were obtained 97.7% and the second cycle was obtained 97%. Based on this data, it can be concluded that there is an increase in student learning outcomes through the application of Educational Games in grade IV in the subject of Mathematics of SD Inpres 5 Lolu.
Author: Fauzia Badarab
Institution: Tadulako University
Language: English
Subfield: Applied Mathematics
Field: Mathematics
Domain: Physical Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4411064211
