Year: 2024
Type: conference-paper
Abstract: Digital media art has become a unique cultural symbol since the name of animation. It is deeply dissolved in our lives and becomes an indispensable part of our life. It occupies a more important position in the consciousness of young people, and even contains relevant information about clothing, food, housing, transportation. We use a multiple regression model of SPSS to conduct the relationship. The emergence of fashion products immediately caused a force. It has shifted from being a small business to building a brand. The demand for high-end series need better products to meet the demand with the increasing consumption power of young people. Young peoples interest in scarcity and collection will promote the boom of high-end fashion games.
Author: Meng Shi
Institution: Tianjin University of Technology and Education
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W4411089158
