The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI
Year: 2025
Type: article
Abstract: This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real-time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pre-and post-game responses. Results showed high satisfaction (4.2–4.5 on a 5-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
Estimated APC paid: $2,645
OpenAlex ID: W4411232362
