Using Mobile Game-Based Learning Method with Wordwall Application to Potray Students’ Vocabulary Improvement
Year: 2025
Type: article
Abstract: The aims of this research is to portray students vocabulary improvement by using the wordwall application method. Classroom action research design through planning, action, observation and reflection was used in this study. The subjects of this study were students of class VIII which consisted of 23 students. By applied qualitative and quantitative data. The results of this study indicate that there was an increase in the percentage of students' KKM completeness in vocabulary learning by using the wordwall application method. On the pre-test students who did not reach the KKM (75) was 0%. In the first cycle the students who achieved the KKM (75) were 34.78%. and in the second cycle the students who achieved the score above the KKM (75) were 73.91%.Thus, teaching vocabulary using the wordwall application method can improve students' vocabulary skills.
Authors: Universitas Muhammadiyah Sumatera Utara, Ayu Kiranti, Muhammad Arifin, Universitas Muhammadiyah Sumatera Utara, Ghina Farahtika, Universitas Muhammadiyah Sumatera Utara
Institution: Universitas Muhammadiyah Sumatera Utara
Language: English
Topic: Mobile Learning in Education
Subfield: Information Systems
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4411282331
