Year: 2025
Type: article
Abstract: At the age of 4-5 years, which is considered a golden age, children exhibit a high level of curiosity about their environment. Therefore, engaging and periodic educational concepts are crucial for them, particularly in the area of healthy food recognition. This serves as a preventive measure against unhealthy foods as children grow older. The research aims to develop a card game as an interactive medium for introducing healthy foods to children. The method used in this research is Design Thinking with a basic scheme, namely Emphatize, define, ideate, prototype, test. direct data mining through observation and interviews. The data analysis revealed the concept of "fun." This concept was implemented through card design. After testing with several children, it was found that the created cards successfully captured the children's attention and encouraged them to learn more about healthy foods. In the future, this research can be expanded into more engaging media, such as in the form of Augmented Reality.
Authors: Ardian Jaya Prasetya, Dhika Yuan Yurisma
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4411328965
