Work

Boosting elementary science engagement: A qualitative study of baamboozle-based game learning in Indonesian classrooms

Year: 2025
Type: article
Abstract: This study explores the implementation of Baamboozle-based Game-Based Learning (GBL) to enhance student engagement in science classes at Assunniyyah Kencong Elementary School. Adopting a qualitative case study approach, the research involved 25 third-grade students and science teachers over six weeks. Data were collected through participatory observation, in-depth interviews, and documentation. Findings reveal a marked improvement in student participation, including a 45% increase in verbal engagement, a 27–38% rise in discussion involvement, and stronger collaborative skills. The most notable progress occurred in initially low-participation classrooms (38% growth). Bamboozled facilitated a differentiated learning environment that accommodated diverse learning styles. Despite technical constraints, adaptive strategies ensured pedagogical effectiveness. Innovation fosters 21st-century skills and suggests potential for broader paradigm shifts in elementary education. This study underscores the value of GBL in promoting active learning while highlighting practical considerations for its implementation.
Authors: Alfiah Alfiah, Mar'atus Sholihah
Language: English
Field: Psychology
Open Access status: gold
Estimated APC paid: $13
OpenAlex ID: W4411434011
FWCI: 2.024
Cites: 19
Cited by: 1
Related to: 10